I'm a composer and sound designer, specializing in making your ears happy.
I have professional working experience with both Unreal Engine and Unity, as well as various programming and scripting languages (C#, Lua, Blueprint, etc). I'm also well versed in Audio Middleware, such as FMOD and Wwise.
In addition to my experience within games, I've created music and sounds for several films and circus shows.
Keep scrolling to check out my work!
I have experience composing a wide range of styles, as well as mixing and remixing existing tracks.
As a sound designer, I strive to be creative and effective, capable of quickly bringing a project to life with just the right amount of assets.
I specialize in creating and implementing Adaptive Music Systems for games and interactive experiences.
I have professional working experience with Technical Audio Implementation in Unity & Unreal Engine, using C#, Blueprint, FMOD, Wwise, Sonity, etc.
Here are a few tracks I've composed in various styles.