Implemented unique sounds for 19 missions
6+ unique car upgrades
Designed Responsive Car Sounds
Custom Audio Listener positioning based on camera location and play mode
Implemented Volumetric Audio System
Editor Tools & Custom components for playing audio at random intervals
Several mixing tweaks via audio mixer snapshots etc
Deliver At All Costs is a thrilling action game where destruction, absurdity and intrigue collide! Step into the shoes of Winston Green — a down-on-his-luck courier with a fiery temper and a mysterious past — as he delivers highly unconventional cargo, leaving a trail of havoc and chaos behind him.
I was hired by SolidSounds (creators of the Valheim soundtrack) as a technical sound designer to help out with the implementation of several aspects of the game.
I was in charge of adding sounds to all of the game's unique missions, making the car feel and sound good, creating and implementing sounds for the unique car upgrades, designing systems for the audio listener positioning and creating editor tools to speed up our workflow, amongst other things.
Check out the game here