Providence

PROVIDENCE

DYNASTY STUDIOS

Music

Sound Design

Implementation

  • Blending sci-fi music with tribal elements

  • Procedurally Generated World

  • Ambience System which reacts to the procedurally generated environment

  • 10+ Creatures to Sound Design, with 4 skins each


  • 5 Weapons, with unique abilities

  • Unreal Engine 5 / Meta Sounds

The remains of destroyed planets hover over the abyss of the Singularity, which gradually devours all that remains. Those who have survived are now faced with the ultimate challenge of staying alive. For the daring and brave, fortunes await in exploring asteroids closer to the Singularity, where the remains of lost civilizations contain rare resources and advanced technology.


Dynasty Studios has hired me to both compose the music as well as craft the soundscape and design the audio systems for the game. 


For the music we decided on blending the typical Sci-Fi synth-sounds with more tribal elements, such as throat singing and ethnic flutes.


The world is procedurally generated each time, which means that we had to create an ambience system which reacts to the environment, as opposed to designing each level manually.


So far I've designed sounds for 5 weapons, 4 distinct Weapon Abilities, and finally I've made creature sound design for all the creatures in the game. Scroll down to see my breakdown of how I did the roar for "The Mawler", one of the most terrifying monsters in the game.


Providence is currently in development, more content will come soon. Meanwhile, read more on the game here

Creature Sound Design:

The Mawler