Grab your balloon crossbow and trusty inflatable hammer, because things are about to get wobbly! Be the last weirdo standing in the world-leading physics-based Battle Royale game.
For this project Landfall requested a redesign of all the sounds and implementation, which we did leading up to their "Landfall Day - April 1st"-event. I collaborated with my friends Vile and Victor at Sonigon, as well as Anders Hofsten, Patrik Pettersson and Nikolaj De Haan to fit the very tight deadline of 6 weeks for the complete overhaul.
I helped design the systems for ambience and reflection layers, created a modular catchphrase system where players could craft their own catchphrases, and helped out with several parts of the audio implementation and optimization.
Play it on steam here.